The Rust engine: quiddity for what a part's features are, haecceity for
where its surfaces are.
Every answer here is either a flat binary — points, normals, face ids, depths,
triangle indices — or a JSON string. That is deliberate. A 64 × 64 frame is
4 096 points, and building it as nested Erlang terms one at a time in Rust
costs more than the ray casting that found them; quiddity's own recognition
document is already JSON, and quiddity serve speaks JSON, so one
representation means nothing is modelled twice.
A NIF is a library the BEAM loads into itself, so its absence is a raised
ErlangError rather than a returned error: loaded?/0 is the question a
caller asks once.
Summary
Functions
True, from the native side — the only way to know it is loaded.
Whether this VM built and loaded the engine.
Functions
True, from the native side — the only way to know it is loaded.
@spec loaded?() :: boolean()
Whether this VM built and loaded the engine.